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Global Digital Games Market Expected to Reach US$ 272.2 Billion by 2022 Growing at a CAGR of 18.98% During 2017-2022

Raipur, April 19, 2018 (GLOBE NEWSWIRE) -- Report Sellers has added a new market research report “Global Digital Games Market (2014-2022) to its offerings. The report is an in-depth market study providing accurate market insights including the latest trends, forecast, competitive insights, etc.

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. The digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Browse through the complete description and in-depth TOC on “Global Digital Games Market

https://www.reportsellers.com/market-research-report/Digital-Games-Market-2014-2022

Key growth factors

The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.
Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

Threats and key players

Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market.
Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

Related Reports

https://www.reportsellers.com/market-research-report/Digital-Gaming-Market

https://www.reportsellers.com/market-research-report/Live-Stream-Market

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